Journal Entry 7


Date: up to 10. 4. 2025

Activity:  
- Finishing the Project B

Notes: I have not found a way to close a bridge again once it's been opened (to force the player to leave the crate on the pressureplate). Other than that I believe I fulfilled everything that is outlined in the design document. It was actually surprisingly hard not to change at least some small bits to make the game better.

Invested time:
30 min of adding and setting up enemies
2 hours of adding interactable functionality (connecting bridges to buttons, inventory for keys...)
30 min of adding scene transitions (start menu -> level, end of level -> start of level)
30 min of final touches and a test run

Outcome: A functional, playable version of the level described in the one-page design document.

Files

Project_B.zip Play in browser
95 days ago

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